Yu-Gi-Oh Duel Academy

Yu-Gi-Oh Duel Academy - Learn, Train, Duel, Win!

Coming soon!

Post Your Deck list and we will see how to make it better and then post it back to you with the alterations...

The new exel file is from Ichimoto. Thanks

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same ere

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u wont last long in tournaments with elemental heros!but if you just wanna play it is a pretty good deck

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Fusions:

Elemental Hero Pheonix Enforcer
Elemental Hero Mudballman
Elemental Hero Widedge
Elemental Hero Electrum
Elemental Hero Flare Neos
Elemental Hero Wild Wingman
Evil Hero Dark Gaia

5 tokens

Monsters:

Elemental Hero Avian
Elemental Hero Burstinatrix
Elemental Hero Necroshade
Elemental Hero Voltic
Elemental Hero Neos
Elemental Hero Knospe
Elemental Hero Bubbleman
Elemental Hero Neos Alius
Elemental Hero Lady Heat
Elemental Hero Clayman
Elemental Hero Bladedge
Elemental Hero Wildheart
Elemental Hero Sparkman
Neo-Spacian Air Hummingbird
Neo-Spacian Flare Scarab
Neo-Spacian Glow Moss
Evil Hero Infernal Gainer
Destiny Hero - Dread Servant
Destiny Hero - Captain Tenacious
Destiny Hero - Double Dude
Destiny Hero - Doom Lord
Destiny Hero - Dogma
Destiny Hero - Dunker
Destiny Hero - Departed
Crystal Beast Cobalt Eagle
Chrysalis Pinny
Cross Porter
Turbo Booster
Paladin of White Dragon
Blue-Eyes White Dragon
Mysterious Guard
Kuriboh
Silent Swordsman LV3
Medium Piece Golem
Morphing Jar
The Creator
Vortex Trooper
Oxygeddon
Ghost Gardna
Volcanic Queen
Armor Breaker
Destructotron
Grapple Blocker
Psychic Snail
Doctor Cranium

Spells:

Polymerization
Graceful Dice
Scapegoat
Mystical Space Typhoon
Brain Control
White Dragon Ritual
Lightning Vortex
Lightning Vortex
Reverse of Neos
Contact Out
Space Gift
Smashing Ground
Heavy Storm
Dark Fusion
Bubble Shuffle
Spark Blaster
Banner of Courage
Soul Exchange
Telekinetic Charging Cell
Dark Core
Wave-Motion Cannon
Twister
Hero Mask
Dark City
Cup of Ace
Neo Space
Megamorph
Horn of LIght
Horn of the Unicorn
H - Heated Heart
E - Emergency Call
R - Righteous Justice
O - Oversoul
HERO Flash!!

Traps:

Skull Dice
D - Shield
D - Fortune
Destiny Signal
Negate Attack
Sakuretsu Armor
Sakuretsu Armor
Intercept
Mirror Gate
Telepathic Power
Psychic Rejuvenation
Dust Tornado
Summon Limit
Trap Hole
A Hero Emerges

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I really am hero warrior but I forgot my password so I made a new account oh and ichimoto I made my deck better and the forbidden cards out. If you want to see what these cards do just go to www.yugioh.wikia.com and type the name of the card in the search bar.

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yo hero warrior, i am new to this site but i had play at a top tournament level for about 2 years and this deck is really sucky. take out some cards~!!! first, the max cards are 60 not like a hell lot or as many as u want. next even if u are allowed, the chances of u drawing the cards u want are close to 0!!! keep the evil and elemental hero part but get rid of the rest.

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First, there is a deck size limit of 60, which you passed by about 34 cards. You really need to trim it down. If I were you, I would stick to what I like to call "the 4 magic numbers of deck size": 40, 41, 42,and 45. It is interesting that you are trying to blend the old into the new, but you are still splitting your focus in too many different directions. If you want to use the new psychic monsters, use them. But don't try to play what pro players call Tele and Evil ED-Heroes. It just doesn't work. Since you seem to be so hooked on heroes, my suggestion to you would be to take all the psychic monsters (and their support cards) out of the deck. that may actually bring your deck size down to within allowable limits. Once you do that, I would then suggest that you lay your deck out on a flat surface, in rows of 10, and then take a critical look at what you need in your deck and what you don't need. Go over to the Guides-The Card Game thread and read my post on deck testing. Completing those exercises should give you a good idea about what works in your deck and what ends up being a dead draw. Once you get your deck running to the point where you are drawing viable options in each simulated opening hand, repost that deck list and we will see if your deck is any better. If I think your deck is any better (which as it stands right now, you have made your deck even worse than it was the first time you posted it here), I will duel you. I will be available this Saturday from 12-4 Eastern. We can duel here using private messages or by using some kind of IM service (Yahoo, AIM, Myspace IM, MSN IM, etc...), but I would prefer it if you were to have YVD installed and fully updated with the latest sets. Until then, play fair, play hard, and above all play fully clothed. (one of my many sign-offs from my podcast)

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Holden

Monsters
1[Elemental Hero Bladeedge]
2[Elemental Hero Wildheart]
3[Elemental Hero Avian]
3[Elemental Hero Bubbleman]
1[Elemental Hero Woodsman]
1[Elemental Hero Ocean]
1[Elemental Hero Knopse]
1[Elemental Hero Poison Rose]
3[Elemental Hero Burstinatrix]
3[Elemental Hero Sparkman]
1[Elemental Hero Neos]
1[Elemental Hero Neos Alius]
3[Elemental Hero Clayman]
1[Elemental Hero Stratos]
1[Elemental Hero Captain Gold]
1[Elemental Hero Necroshade]
1[Snipe Hunter]
1[Hieracosphinx]
1[Wroughtweiler]

Spells
3[Polymerization]
3[E - Emergency Call]
1[Dark Fusion]
1[Fake Hero]
1[Rose Bud]
1[Skyscraper]
1[Monster Reborn]
1[De-Fusion]
1[Cyclone Boomerang]
1[Lightning Vortex]
1[O - Oversoul]
1[Mystical Space Typhoon]
1[Fearther Shot]

Traps
3[Sakuretsu Armor]
1[Skull Lair]
1[Spellbinding Circle]
1[Trap Jammer]
1[Solemn Wishes]
1[Scrap-Iron Scarecrow]
1[Magical Arm Shield]
1[Magic Jammer]

Fusion Deck
1[Elemental Hero Plasma Vice]
1[Elemental Hero Phoenix Enforcer]
1[Elemental Hero Thunder Giant]
1[Elemental Hero Electrum]
1[Elemental Hero Wildedge]
1[Elemental Hero Rampart Blaster]
1[Elemental Hero Wild Wingman]
1[Evil Hero Dark Gaia]

Doesn't seem like much but wait if u ever duel me u will lose fast

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well, this all looks good in theory (at least you don't have your deck being nothing but banned cards, like some ofthe others who have posted here), but I wouldn't get too cocky with saying that people would lose fast to you. I have taken down similar decks within three or four turns. that isn't to say that I have never lost to similar decks, it is just that I have beaten decks similar to yours more often than I have been beaten by them.

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This is my Chaotic Disaster Deck. Me and my friends go a little above the limit of cards, so please try to ignore that, anyways, my deck is focused on weakening the enemy and removing cards from play to power up my forces, while using power forces at the same time to do massive damage, kind of fits the name Chaotic Disaster, huh? I admit I did some trading here and there with friends.

-Synchros-
Stardust Dragon
Gaia Knight, The Force Of Earth
Junk Warrior

-Tokens-
3 Tokens

-Monsters-
Blue Thunder T-45
Junk Synchron
Command Knight
Bazoo The Soul-Eater
Destiny Hero - Dogma
Helios - The Primordial Sun
Kycoo The Ghost Destroyer
Field-Commander Rahz
Great Maju Garzett
D.D. Survivor
D.D. Assailant
Bazoo The Soul-Eater
Vorse Radier
Tuner Warrior
Felgrand Dragon
Chaos Sorcerer
Despair From The Dark
Gemini Lancer
Tyrant Dragon
Van'Dalgyon The Dark Dragon Lord
Enraged Muka Muka
Gren Maju Da Eiza
Golem Sentry
Interplanetary Invader "A"
D.D.M. - Different Dimension Master
Saber Beetle
Golden Homunculus
Magna Drago
Destiny Hero - Dasher
Turbo Booster
Wall of Illusion
Caius The Shadow Monarch
Dragonic Knight
Insect Knight
D.D. Warrior Lady
Destiny Hero - Fear Monger
Cyber Dinosaur
Drillroid

-Magic Cards-
Swords Of Revealing Light
Axe Of Despair
Fighting Spirit
Junk Barrage
Dimensional Fissure
Sebek's Blessing
Mystical Space Typhoon
Lightning Vortex
D.D.R. - Different Dimension Reincarnation
Big Bang Shot

-Trap Cards-
Conscription
D - Shield
Robbin' Goblin
Marco Cosmos
Robbin' Zombie
Karma Cut
Rainbow Life
Bottomless Trap Hole
Magic Cylinder
Chain Burst
Return From The Different Dimension
D.D. Dynamite
Trap Jammer

-Combos-
Junk Warrior + Magna Draco EQPT Axe Of Despair
Trap Jammer to summon Van'Dalgyon
Interplanetary Invader "A" + Rainbow Life
Dimensional Fissure + RFP ATK Gain Monsters
Rahz to get Command Knight faster
Drillroid EQPT Big Bang Shot for 2000 ATK of massive defence destruction!
Golem Sentry and negate attack with Magic Cylinder, then flip to return the monster.
Blue Thunder T-45 to Supply tokens as synchro non-tuner monsters.
Dimensional Fissure + D.D. Survivor to keep coming back.
Junk Barrage + Gren Maju Da Eiza (If his ability has given his 4000+ ATK)
And much much more.

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you were actually only 1 card off from the limit (which is more than I can say for some of the decks I have seen on here). However, I always say people need to stick to what I call the "4 magic numbers", 40, 41. 42, an 45. that said, I have taken the liberty of cutting your deck down to size. my next move was to redo most of your deck. some of your combos are okay by themselves, but it seems you are taking this deck in way too many directions at once. there doesn't seem to be any kind of strategy to this deck. Here is my deck fix for you.

Monsters
1 [Caius the Shadow Monarch]
1 [Cyber Dinosaur]
1 [D.D.M. - Different Dimension Master]
1 [Golden Homunculus]
1 [Great Maju Garzett]
1 [Van'Dalgyon the Dark Dragon Lord]
1 [Bazoo the Soul-Eater]
1 [Command Knight]
1 [D.D. Assailant]
2 [D.D. Scout Plane]
2 [D.D. Survivor]
1 [D.D. Warrior Lady]
1 [Destiny Hero - Fear Monger]
1 [Drillroid]
1 [Field-Commander Rahz]
1 [Helios - The Primordial Sun]
1 [Junk Synchron]
1 [Tune Warrior]
1 [Turbo Booster]
1 [Vorse Raider]

Spells
1 [Axe of Despair]
1 [Big Bang Shot]
1 [D.D.R. - Different Dimension Reincarnation]
2 [Dimensional Fissure]
1 [Fighting Spirit]
1 [Junk Barrage]
1 [Lightning Vortex]
1 [Mystical Space Typhoon]
1 [Sebek's Blessing]
1 [Swords of Revealing Light]

Traps
1 [Bottomless Trap Hole]
1 [Conscription]
1 [D.D. Dynamite]
2 [Macro Cosmos]
1 [Magic Cylinder]
1 [Rainbow Life]
1 [Return from the Different Dimension]
1 [Trap Jammer]

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I didn't add the synchros because deck studio as of yet does not support them. as for tokens, no one needs to claim tokens on any kind of deck registration sheet.

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Im making an Alien Deck before the next Sneak Preview in January
My Aliens just started to beat people.Can someone give some tips.
My list.
Monsters:
Interplanetary Invader A x3
Alien Warrior x3
Alien Mother x1
Alien Grey x3
Alien Telepath x2
Cosmic Horror Gangi'el x2
Alien Hypno x2
Alien Skull x2
Razor Lizard x1 I dont know why I have this in here.Defense destruction.

Spells:
A Cell Scatter Burst x2
Double Summon x1
Brain Control x1
Heavy Storm x1
A Cell Breeding Device x1
Corruption Cell A x3
Monster Reborn x1
MST x1
Pot of Avarice x1

Traps:
Offering to the Snake Deity x2
Brainwashing Beam x3
Crop Circles x2 Im looking for a third
Interdimensional Warp x2
Damage=Reptile x1
Mirror Force x1
Also I would like Solem Judgement

Hope someone could help I didn't use Aliens since before Phantom Of Darkness.
Comment and give lists and reasons.

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