Don't use any normal monsters including Blue-eyes red eyes etc unless your strategy permits it if you can special summon them.
Balance your deck to 40 cards 20 monsters 10 spells and 10 traps
Add cards that are special summonable and cards that allow you to destroy cards/ negate them.
Take out any cards that do not align with elemental heroes like dark magician and kuriboh also any cards that may be a "dead draw" or useless in an emergency situation.
Greetings to all fellow duelist. I am recently new to this site. Well, to me I think my deck is "alright" for now for what cards are in my possesion, but I would like to see if you can "make it better". ^^
Monsters:
Exxod, Master of The Guard
Exodia the Forbidden One
Right Arm of the Forbidden One
Left Arm of the Forbidden One
Right Leg of the Forbidden One
Left Leg of the Forbidden One
Destiny Hero-Defender x3
Emissary of the Afterlife x3
Sangan
Dekoichi the Battlechanted Locomotive x3
Marshmallon
Spells:
Swords of Revealing Light
Level Limit-Area B
Trade-In
Upstart Goblin x3
Dark World Dealings x2
Pot of Avarice x2
Magical Mallet
The Shallow Grave
Monster Reborn
Traps:
Gravity Bind
Ordeal of a Traveler
Mirror Force
Appropriate x3
Reckless Greed x2
Good Goblin Housekeeping x2
Spells: 23
Polymerization (x3)
Future Fusion
De-Fusion
Re-Fusion
Fusion Recovery (x2)
Mirage Tube
Fifth Hope
Skyscraper
Skyscraper 2 - Hero City
Lightining Vortex
Fusion Gate
Monster Reborn
Hero Mask
H - Heated Heart (x2)
E - Emergency Call (x2)
R - Righteous Justice (x2)
O - Oversoul (x2)
Traps: 8
Hero Ring
Hero Counterattack
Mirror Gate
Elemental Recharge
Hero Signal
Hero Spirit
Hero Blast
Hero Barrier
Side Deck: Fusions: 5
Elemental Hero Flame Wingman
Elemental Hero Aqua Neos
Elemental Hero Dark Neos
Elemental Hero Flare Neos
Elemental Hero Grand Neos
Side Deck: Monsters: 6
Neo-Spacian Air Hummingbird
Neo-Spacian Grand Mole
Neo-Spacian Dark Panther
Neo-Spacian Aqua Dolphin
Neo-Spacian Glow Moss
Neo-Spacian Flare Scarab